Thinkingthroughand withthe body.
Choreography, artistic research, technological experimentation and development.
Selected works
For two dancers and a seated viewer (or horse, or other entity).
View project →Further works
Precious Camouflage
Dance & AI, Stage, Installation, LectureSpheres
Dance & Intelligent Objects, Stage, Installationkin_
Dance & Augmented Realityproxy
Dance & Augmented RealityCosmic Noise
Dance & Virtual RealityHalt and Catch Fire
Dance & AI, Stage, Installation, Lecture
Drag a letter to move it. With a letter focused, use arrow keys to move it, Shift for larger steps, Enter or Space for another pose, and Home to restore that letter.
Dance / Text / Technology
New Human Body Society
TheSociety
Critical AI theory and XR practice.
New Human Body Society is the ensemble around artist and choreographer Charlotte Triebus, organised as a registered association (e.V.). It brings together dancers, costume, lighting and set designers, musicians, and developers from the MIREVI Lab at Hochschule Düsseldorf. Its works also involve robots, intelligent systems and horses.
At the intersection of dance, art and technology, the Society connects choreographic practice and theoretical research. It investigates the acting body, agency and queer identity relations: how bodies are perceived and interpreted, how they act on one another, and how human and artificial agents share a space. Artistic research, technological experimentation and development are integral to this practice.
Drawing on ethics and gender studies, the ensemble examines the norms and political structures embedded in technological systems. Its work considers digital change through questions of responsibility, power and participation, and insists on artistic and social possibilities beyond commercial interests.
- Kevin Beyer (Dance)
- Annalise Van Even (Dance)
- Tabby Flynn (Assistance)
- Markus Fuchs (Lighting)
- Sergej Maingardt (Music)
- Flora Miranda (Costume)
- Felicia Nilsson (Dance)
- Misha Ostenrath (Dance)
- Louisa Robin (Set design)
- Esther Siddiquie (Dance)
- Toby Stöttner (Assistance)
- Yurika Sophie Yamamoto (Dance)


We,Brute Force
Charlotte Triebus
Dance & Virtual Reality
An eight-minute work in 180° stereoscopic VR, for two dancers and a seated viewer (or horse, or other entity).
- Duration
- 8 minutes
- Format
- 180° Stereoscopic VR
- Configuration
- Two dancers and a seated viewer

Misha Ostenrath and Kevin Beyer move through an encounter with vulnerability, violence and the responsibilities of being human. Based on a poem by Charlotte Triebus, the work connects the story of Karl Krall and his horses with questions of intelligence and the treatment of other beings. Falling, additional fingers and saliva become concrete conditions of movement, altering balance, anatomy, contact and bodily control.
Across eight minutes, the two dancers perform for a seated recipient. This third position can be occupied by a human visitor, while the work also imagines a horse or another entity as its reader. The encounter opens a question about how movement can be understood across different forms of perception.
Trailer
Pao.A movement score.
The case of Clever Hans is a point of reference for the work. Pao is a constructed language developed with a possible equine reader in mind. The choreography was developed independently of Pao, drawing on Charlotte Triebus’s poem Dark Horse. A Pao-based movement score was added during rehearsals.


We, Brute Force is presented as a stereoscopic VR experience and as a projection for exhibition spaces. It forms the first part of Halt and Catch Fire. A companion graphic novel follows the research and choreographic decisions behind the work.
Selected Presentations
17–18 October 2026
27–28 March 2026
2026
Düsseldorf, Germany
Düsseldorfer Nacht der Museen
Showing
Awards & distinctions

Honorable Mention, 2026
Best Virtual Reality
Asian International Filmfare Awards

Official Selection, 2026
Swedish International Film Festival

Official Selection, 2026
Moovy Dance Film Festival
Credits
- Artistic direction and choreography
- Charlotte Triebus
- Dance, Research
- Kevin Beyer
Misha Ostenrath - Dramaturgical Voice
- Emily Binding
Constanze Fröhlich - Costume
- Flora Miranda
- Hair and make-up
- Misha Ostenrath
- Producer
- Bashira Cabbara
Benedict Mirow - VR Direction
- Benedict Mirow
- VR Camera
- Amadeus Hiller
- Set Assistant
- Simon Jacob
- Camera
- Mikael Champs
- Set Photography
- Emily Binding
- Research Assistant
- Tabby Flynn
Production & support
Produced by SYNAESTHETICA. Co-produced by MIREVI. In collaboration with New Human Body Society.

PreciousCamouflage
Charlotte Triebus
x MIREVI
Dance & AI, Stage, Installation, Lecture, 2024
Four dancers of New Human Body Society encounter four AI agents in real time.
- Duration
- 60 minutes
- Format
- Performance for Four Dancers and Four AI Agents
- Premiere
- 6 June 2024, tanzhaus nrw, Düsseldorf
In Charlotte Triebus’s stage work Precious Camouflage, a large installation of LED elements becomes the setting for this exchange. The systems can perceive, decide and act independently, influencing both the choreography and the live action on stage.
AI agents generate plausible images of people who could exist, interpret bodily and political content, and appear to draw moral boundaries. What does this mean for movement and dance? Who holds the authority to interpret a body? What does it mean when generated material tries to appear as convincingly human as possible?

Featurette
English Subtitles
The stage work and the artistic research behind it, with English subtitles.
Play featuretteTrailer
1 min 59 sec
A short introduction to the bodies, choreography and stage world of the work.
Play trailer
Research & Process
The stage work grew from studies of how bodies and AI systems can perceive, translate and influence one another.
Conversation StudyDancers and AI systems observe and reinterpret each other’s responses in a continuing loop.
Each response becomes material for the next interpretation. Movement passes between bodies, images and language; the exchange makes misunderstandings and changes of meaning visible. The study asks how communication emerges when human and artificial agents interpret one another.
Adversarial PatchesPerformative textiles investigate a body’s ability to choose when it becomes visible to machine vision.
Developed with AI, the woven fabrics combine visual patterns with retroreflective threads. Worn or arranged around a body, they test how recognition can be interrupted or redirected. Visibility becomes a question of autonomy, identity and the use of personal data.
Choreographic AssistantAn AI joins the choreographic process through images and text, proposing material for the dancers to interpret.
Prompts about unusual movement and hiding from technology generate images that feed into rehearsal. Dancers and AI systems interpret one another’s contributions. Earlier image-translation experiments also explored how dancing bodies could become waves, foam, rocks and water.
The politics of training data
The research also examines how training data carries cultural assumptions into machine perception. Questions of representation, exclusion, licensing and authorship are part of the artistic process. Making the selection and preparation of datasets visible offers a way to question what systems learn, whose bodies they recognise, and what their classifications leave out.
Selected Presentations
5 December 2025
Erich-Göpfert-Stadthalle, Unna
14th Westphalian Cultural Conference
Lecture Performance, Precious Camouflage: The Code
29–30 August 2025
17–26 January 2025
13–14 November 2024
6–8 June 2024
“The choreography, combining theoretical research and artistic practice, brings specialised technologies into art and artistic perspectives into science.”
“The dancers repeatedly challenge whether the human body can retain the power to act and make decisions in its engagement with artificial intelligences. Precious Camouflage negotiates the boundary between developing alongside technologies and critiquing them with nuance and intelligence.”
“Fazit: Die Lücke zwischen Verstehen und Verkanntwerden hat man noch selten so deutlich vor Augen geführt bekommen.”
Credits
- Artistic direction
- Charlotte Triebus
- Original Cast
- Yurika Sophie Yamamoto
Annalise Van Even
Esther Siddiquie
Misha Ostenrath - Cast, Mülheim 2025
- Yurika Sophie Yamamoto
Kevin Beyer
Esther Siddiquie
Felicia Nilsson - Research
- Aaron Samuel Davis
Felicia Nilsson - Costume
- Flora Miranda
- Music
- Sergej Maingardt
- Light Design
- Markus Fuchs
- Stage
- Louisa Robin
- AI technology and software development — Unit 1
- vobe.digital
Christoph Vogel
Michael Bertram
Marius Gripp - AI technology and software development — Unit 2
- MIREVI Lab (HSD)
vobe.digital
Kester Evers
Lisa Glosowitz
Mirjam Claassen
Niklas Tluk - Financial Management
- Ivana Družetić-Vogel
- Project Management
- Henriette Droß-Duplacic
- Design Assistance
- Julie Farré
Machiel J. Borger - Technical support
- tennagels Medientechnik, Düsseldorf
- Studio assistance
- Jonas Becker
Production & support
Produced by Charlotte Triebus in collaboration with MIREVI. Co-produced with tanzhaus nrw.
Scientific support and technical implementation: MIREVI, Düsseldorf University of Applied Sciences.
Unit 1: Funded with NATIONALE PERFORMANCE NETZ – STEPPING OUT, funded by the Federal Government Commissioner for Culture and Media within the framework of the initiative NEUSTART KULTUR. Assistance Program for Dance.
Unit 2: Funded by the Federal Government Commissioner for Culture and Media within the framework of the initiative NEUSTART KULTUR. Assistance Program for Dance tanz:digital by German Dance Association.


Spheres
Charlotte Triebus
x MIREVI
Dance & Intelligent Objects, Stage, Installation
Three performers, five intelligent spheres and the audience share a space of movement and response.
- Performance Duration
- 30 minutes
- Format
- Performance and Installation
- Performance Configuration
- Three performers, five intelligent spheres and an audience

Spheres brings choreography into contact with robotics and questions of agency. Human bodies and spherical robots approach, follow and respond to one another, developing patterns of communication through movement and positioning.
The dancers work with a vocabulary of poses inspired by calibration gestures. The spheres respond through sensors and algorithms based on swarm behaviour. Their encounters explore how movement passes between different bodies, and how intimacy and communication emerge through interaction.
The work can be presented as a performance or an installation.
Performance & Installation
Spheres can be presented as a live performance or an installation.
Performance
A 30-minute encounter between three performers, five intelligent spheres and the audience. Movement and positioning become a shared language between bodies with different abilities.
Installation
The spheres inhabit the exhibition space beyond the live performances. At NRW-Forum Düsseldorf, the ongoing installation and a series of performances brought different rhythms of encounter into the same space.
Featurette
With subtitles
A closer look at the choreography and the encounter between performers and intelligent spheres.
Play featuretteTrailer
An introduction to the live performance.
Play trailer
“Modes of existence are always plural and relational, existence can be found not only in beings, but between them.”
Research & Process
How can performers, an audience and technology share agency? Spheres approaches this question through bodies that sense, move and respond in different ways.
A shared movement languageThe dancers work with poses inspired by calibration gestures. The spheres follow swarm principles, using sensors and algorithms to respond through movement.
Encounters emerge through proximity, positioning and changing patterns of attention. The research asks how different bodies can develop a form of communication together.
Agency between bodiesThe work asks how robots might become participants in a performance, and how their actions affect the way an audience perceives the dancers.
Spheres developed through artistic and technical research at MIREVI. Earlier versions were shared through talks and presentations at tanzhaus nrw and HELLERAU, alongside the Moving Digits research context.
Artistic Research Rehearsal
August 2020
A longer rehearsal document from the development of Spheres.
Play artistic research rehearsal
Selected Presentations
27 August 2021 – 9 January 2022
2021
10 January 2020
Credits
- Concept and choreography
- Charlotte Triebus
- Creation and Performance
- Aaron Samuel Davis
Esther Siddiquie
Maayan Reiter - Live Cast
- Aaron Samuel Davis
Esther Siddiquie
Yurika Sophie Yamamoto
Juan Corres Benito - Production
- MIREVI Lab (HSD)
- Project Management
- Charlotte Triebus
- Dramaturgy and consultation
- Reut Shemesh
- Scientific Consultation
- Christian Geiger
- Software Development
- Naoto Hieda
- Technical Lead
- Alexander Giesbrecht
Christoph Vogel - Technical Implementation
- Daniel Trabitzsch
Fabian Büntig
Sven Heinen - Hardware Development
- Tennagels Medientechnik
Marco Strobel - Financial Management
- Ivana Druzetic
- Video Production
- Klangmalerei.tv
Nightfrog - Assistance
- Jonas Becker
Production & support
Produced by MIREVI Lab, Düsseldorf University of Applied Sciences.
Supported by Kunststiftung NRW, E.ON Stiftung, BMBF (GINA), EFRE and EU (MARTA, DISTEL), HSD (MIREVI), tennagels and NRW Forum.


kin_
Charlotte Triebus
developed by MIREVI
with music by Brigitta Muntendorf
Dance & Augmented Reality, 2021
Free, For compatible iPhone and iPad.
A dance encounter with digital bodies, experienced through a personal mobile device.
- Duration
- 12 minutes
- Format
- Interactive Augmented Reality Performance
- Series
- the kin_ series
kin_ is an interactive dance performance for a smartphone or tablet. One to three digital dancers appear within the viewer’s surroundings. The audience can walk around them, approach or step back, and encounter the choreography from changing positions.
The avatars respond to proximity, distance, movement and wind impulses. These responses make the viewer’s physical actions part of the performance. The encounter brings intimacy and observation close together: approaching a body can create a sense of connection while also exposing how it is watched.
Featurette
Interview and artistic research, German with English subtitles
Charlotte Triebus discusses kin_ and the artistic research behind the work.
Play featurette
Brigitta Muntendorf’s binaural composition gives each avatar its own sound environment. Moving nearer to a figure brings its sound forward; moving away changes the balance between the different voices. Inès Alpha’s reactive digital costumes extend the choreography through surfaces and forms that respond to movement.
The title refers to kinship and to relationships between human and nonhuman beings. The underscore leaves room for different expressions of gender, including digital ones. Created by Charlotte Triebus with MIREVI at Düsseldorf University of Applied Sciences, kin_ premiered in 2021 and opens the series continued in proxy.
Research & Process
How can performance art be transferred into a digital context? What happens when the audience meets performers in digital form?
Agency, Presence and Believable AvatarsThe research asks how an encounter with an avatar can retain the bodily quality of performance, and how agency is shared between a dancer, a viewer and a technical system.
The ISEA paper discusses kin_ through its artistic concept, interaction design and development. The performance reacts to the viewer’s movement, proximity and distance. Each encounter changes as a person moves through the space.

Performance film
Performance film
Trailer
Trailer
Play trailerSelected Presentations
7 February–15 March 2025
Theater an der Ruhr, Mülheim an der Ruhr, Germany
Festival Geheimnis 2
Exhibition
20–29 August 2023
Miami, USA
Slamdance Film Festival
Presentation
Dates as listed in the project archive.
7–8 June 2023
Los Angeles Performing Arts Conservatory, Los Angeles, USA
New Media Film Festival
Official Selection
4 June 2023
10–13 May 2023
17–18 February 2023
TimeLab, Berlin, Germany
Symposium for New Media and Electronic Art
Symposium
Earlier presentations
20–29 January 2023
Park City and Salt Lake City, USA
Slamdance Film Festival
Official Selection
18 November 2022
Bergbaumuseum Bochum, Germany
Digital Performances
Artist Talk
28 October–5 November 2022
Varna, Bulgaria
Moving Body Festival
Official Selection
From 26 October 2022
ARD Kultur Mediathek, Germany
Pixelparty
Broadcast
Broadcast archive, 2022.
22 October 2022
Fabrik Heeder, Krefeld, Germany
MOVE Festival
Presentation
25 August and 25 September 2022
NRW-Forum, Düsseldorf, Germany
Metamich & Metaverse Live
Artist Talk and Exhibition
25 August online, 25 September in person.
9 September 2022
Schadowplatz, Düsseldorf, Germany
Nacht der Wissenschaften
Presentation
14–16 June 2022
Pirelli HangarBicocca and Università Statale di Milano, Milan, Italy
Immersed in the Work: From the Environment to Virtual Reality
Conference
With Julia Reich.
9–16 June 2022
CCCB, Barcelona, Spain
International Symposium on Electronic Arts (ISEA)
Symposium
22–25 April 2022
Cologne, Germany
Moovy Dance Film Festival
Official Selection
6–17 January 2022
tanzhaus nrw, Düsseldorf, Germany
TEMPS D’IMAGES
Presentation
26 August–31 October 2021
City C, Erholungshaus and Kunstverein Leverkusen, Germany
Lost Places
Premiere and Exhibition
Downloads
Download kin_ and bring the performance into the space around you.
- Download the ISEA Research Paper
PDF, 7 pages
Awards & distinctions
Winner, 2023
Best AR/VR (Augmented and Virtual Reality Short Content)


Winner, November–December 2022 competition
Virtual Reality (VR) / Augmented Reality (AR) and 360° Video

Winner, 2022
Knight of the Reel Award

Official Selection, 2023
Slamdance Film Festival

Official Selection, 2023
New Media Film Festival
Official Selection, 2022
Moving Body Festival

Official Selection, 2022
Moovy Dance Film Festival
Credits
- Concept and Choreography
- Charlotte Triebus
- Concept and Sound Composition
- Brigitta Muntendorf
- Digital Costume
- Inès Alpha
- Dance
- Charlotte Triebus
- Project Management
- Charlotte Triebus
- Scientific Consultation and Technical Coordination
- Christian Geiger
- Technical Lead
- Nanette Ratz
- Financial Management
- Ivana Družetić-Vogel
- AR Technology Development
- Nanette Ratz
Peter Nelke - User Interface
- Lisa Glosowitz
- Development Assistance
- Niklas Tluk
Mirjam Claaßen - Avatar and Texture Creation
- Timo Stampa
- Texture and Shading Creation
- Niclas Rosso
- Unity Flow and Support
- Lisa Glosowitz
- Dance motion capture
- Ben Fischer
- Facial motion capture
- Ben Fischer
Peter Nelke - Post Production
- Nanette Ratz
Peter Nelke - Microgesture post-production
- Rainer Schiller
- Studio Assistance
- Jonas Becker
Production & support
Charlotte Triebus in collaboration with Brigitta Muntendorf and Inès Alpha.
Scientific support and technical implementation: MIREVI, Düsseldorf University of Applied Sciences.
Funded with Deutscher Künstlerbund, Kunststiftung NRW and NATIONALE PERFORMANCE NETZ - STEPPING OUT, funded by the Federal Government Commissioner for Culture and Media within the framework of the initiative NEUSTART KULTUR. Assistance Program for Dance. Supported by LAVAlabs Moving Images.
Supported by DISTEL – data-driven, intelligent storytelling with robots, a project funded by the Ministry of Economic Affairs, Innovation, Digitization and Energy of the state of NRW and the European Regional Development Fund (EFRE).

proxy
Charlotte Triebus
developed by MIREVI, with music by Brigitta Muntendorf and virtual costumes by Ines Alpha
Dance & Augmented Reality, 2023
Free, For compatible iPhone and iPad.
Three avatars bring the movements of NHBS dancers into an encounter with the viewer.
- Duration
- 8 minutes
- Format
- Interactive Augmented Reality Performance
- Series
- the kin_ series

proxy is an interactive dance performance in augmented reality. One to three avatars enter the viewer’s surroundings and can be approached through a smartphone or tablet. Their movements and responses bring the encounter into the physical space occupied by the audience.
The avatars respond to facial expression, approach, distance and the height of the device. The choreography adapts to the space around the viewer. Looking at the performance becomes an action within it, with the viewer’s position changing the relationship to the digital dancers.

The avatars share Charlotte Triebus’s appearance while carrying the movements of Esther Siddiquie, Aaron Samuel Davis and Yurika Sophie Yamamoto. Their different movement qualities continue beneath a shared digital skin. The opening transformation and a mirror scene make this combination visible, bringing the dancers’ identities into the encounter.
The work examines how one body can stand for another and how identity, authorship and cultural appropriation enter the construction of an avatar. It addresses identity theft and racism: who can appropriate another person’s appearance or movements, how racialised identities are represented or erased, and who retains agency over a digital body. Brigitta Muntendorf’s interactive binaural soundtrack accompanies these changing relationships. Developed with MIREVI, proxy follows kin_ and continues the series’ questions about agency, intimacy and the boundary between observation and surveillance.
Research & Process
How can believable avatars be created and staged? How can agency be designed within a digital performance?
An AR Dance Performance for Ethical Discourse
The work brings questions of embodiment, identity and agency into the encounter with digital performers. The essay connects the artistic practice to the theory of performance and mixed reality.
- Read the Essay: kin_proxy – An AR Dance Performance for Ethical Discourse
Charlotte Triebus, Christian Geiger, 2023

Selected Presentations
20–30 March 2025
Eye Filmmuseum, Amsterdam, Netherlands, and online
Cinedans FEST
Official Selection
20–23 March at Eye Filmmuseum, 21–30 March online.
28 April 2024
International Festival
Genesis International Film Festival
Quarter-Finalist
14 March 2024
Cologne, Germany
Moovy Dance Film Festival
Presentation
17–18 January 2024
HAU2, Berlin, Germany
Dachverband Tanz
Presentation
27–30 November 2023
Faro, Portugal
ARTECH Conference
Conference
7–8 July 2023
Earlier presentations
4 June 2023
10–13 May 2023
6–15 January 2023
tanzhaus nrw, Düsseldorf, Germany
TEMPS D’IMAGES
Pre-Premiere
Awards & distinctions


Official Selection, 2025
Cinedans FEST

Quarter-Finalist, 2024
Genesis International Film Festival

Official Selection, 2023
Moving Body Festival
Credits
- Concept and Choreography
- Charlotte Triebus
- Music and Sound Composition
- Brigitta Muntendorf
- Dance
- Esther Siddiquie
Aaron Samuel Davis
Yurika Sophie Yamamoto - Project Management
- Charlotte Triebus
- Scientific Consultation and Technical Coordination
- Christian Geiger
- Technical Lead
- Lisa Glosowitz
- Financial Management
- Ivana Družetic-Vogel
- AR Technology Development
- Lisa Glosowitz
Kester Evers - Development
- Mirjam Claaßen
- Costume
- Charlotte Triebus
Julie Farré - Texture and Shading Creation
- Niclas Rosso
- Dance motion capture
- Mirjam Claaßen
Kester Evers - Facial motion capture
- Ben Fischer
- Microgesture post-production
- Mirjam Claaßen
- Design Assistance
- Julie Farré
- Original avatar of Charlotte
- Timo Stampa
- 3D scans of dancers
- HHVision
3d People - Studio Assistance
- Jonas Becker
Machiel J. Borger
Production & support
Charlotte Triebus in collaboration with Brigitta Muntendorf.
Scientific support and technical implementation: MIREVI, Düsseldorf University of Applied Sciences.
A production by Charlotte Triebus and the MIREVI team of the Düsseldorf University of Applied Sciences. Funded by the Federal Government Commissioner for Culture and Media within the framework of the initiative NEUSTART KULTUR. Assistance Program for Dance tanz:digital by German Dance Association.

PreciousCamouflage– OS
Performative Installation, 2024
An encounter between an audience and four AI agents, translated into image and language.
- Format
- Audience-interactive installation
- Agents
- Four AI agents
- Installation footprint
- 3 × 3 m to 10 × 10 m, depending on configuration
The people in front of the installation become the subject of a live exchange between AI systems. A camera image is observed, labelled, described and reinterpreted. The original scene appears alongside the systems’ translations, making their differences and interruptions visible.
Developed from Precious Camouflage, OS brings its questions of interpretation and authorship into an exhibition setting. The installation can be configured with one large LED screen or five screens, responding to the scale and conditions of the space.
Credits
- Artist
- Charlotte Triebus
- AI technology and software development — Unit 1
- vobe.digital
Christoph Vogel
Michael Bertram
Marius Gripp - AI technology and software development — Unit 2
- MIREVI Lab (HSD)
Lisa Glosowitz
Mirjam Claassen
Niklas Tluk
Kester Evers - Project Management
- Henriette Droß-Duplacic
- Project assistance
- Machiel Borger
Julie Farré
Production & support
Charlotte Triebus in collaboration with MIREVI, Düsseldorf University of Applied Sciences.
TheCode
Charlotte Triebus
Lecture Performance, 2025
Speech, theory and live dance examine how AI sees bodies and how visibility is produced.
- Duration
- Approximately 30 minutes
- Format
- Lecture performance with two dancers
- Premiere
- 5 December 2025, 14th Westphalian Cultural Conference, Unna

Charlotte Triebus speaks alongside Misha Ostenrath and Felicia Nilsson, bringing the research of Precious Camouflage into a live exchange between argument and movement. The performance examines how bodies become machine-readable categories, and what happens at the limits of those translations.
Questions of power, authorship, participation and responsibility emerge through the systems’ interpretations. The Code treats artistic research as a public practice in which the audience can consider its own role in the production and interpretation of images.



Full recording
German version, approx. 25 min
Play full recordingSelected Presentations
24 January 2026
5 December 2025
“The production points out how AI determines visibility and invisibility and reproduces cultural norms in the process.”
“… die in die Tiefe gehende tänzerische Performance …”
Credits
- Concept and lecture
- Charlotte Triebus
- Assistance
- Toby Stöttner
- Dance
- Misha Ostenrath
Felicia Nilsson - Production
- MIREVI Lab
Marie Friedeheim
Mirjam Claaßen - Lighting
- Markus Fuchs
- Costume
- Flora Miranda
Production & support
Produced by MIREVI Lab.
Multitudes
Graphic Novel, Augmented Reality
A graphic lecture on perception, bias, embodiment and the interpretation of bodies.
- Format
- Printed comic with augmented-reality elements
- Structure
- Five chapters
- Context
- Precious Camouflage

Developed through the research of Precious Camouflage, Multitudes works across five chapters with drawing, fragments and layered narratives. References from mythology, computing and dance are brought into relation through visual metaphor and the tensions between different ways of knowing.
The comic extends into augmented reality through document overlays, bodily and spatial elements, interactive reflections and animated loops. These layers carry the questions of the printed pages into movement, sound and the surrounding space.
Charlotte Triebus develops the concept, text and drawings in collaboration with the MIREVI team for the AR elements.



Credits
- Artistic direction, drawings and text
- Charlotte Triebus
- Assistance
- Julie Farré
Tabby Flynn - AR Development
- MIREVI Lab
Tabby Flynn
Bastian Kämmerer
Andi Zielecki
Mirkan Kayatürk
Alexandros Kiakos
Production & support
Multitudes is a production of Charlotte Triebus, supported by Julie Farré and Tabby Flynn, in collaboration with MIREVI, with kind comments of many friends.
This project was developed as part of the research project Precious Camouflage at the MIREVI Lab, Düsseldorf University of Applied Sciences. It has been supported by the research project Theatre of Extended Realities, a collaboration between Theater an der Ruhr (Mülheim), MIREVI (Hochschule Düsseldorf), the Academy for Theatre and Digitality (Dortmund), and Dr. Jonathan Harth. It was funded by the Ministry of Culture and Science of the State of North Rhine-Westphalia as part of the NEUE WEGE program, in cooperation with the NRW KULTURsekretariat. This work was also funded by the German Federal Ministry of Research, Technology and Space (BMFTR) within the The Future of Value Creation – Research on Production, Services and Work program (funding code: 02L19C402).
We,Brute Force
Graphic Novel, Augmented Reality, 2026
A drawn companion to the research and choreography of We, Brute Force.
- Format
- Printed graphic lecture with augmented reality
- Book
- A4 portrait, 13 double-page spreads
- Related work
- We, Brute Force
Historical horse experiments, movement scores and questions of artificial intelligence meet across thirteen double-page spreads. The graphic novel follows how intelligence is attributed, how bodies are trained and how expectations shape the interpretation of another being.
Pao is a constructed language developed with a possible equine reader in mind. The choreography was developed independently of Pao, drawing on Charlotte Triebus’s poem Dark Horse. A Pao-based movement score was added during rehearsals. Falling, additional fingers and saliva are examined as concrete conditions of movement. A third reader — a person, a horse or another intelligence — brings another position from which the dance can be perceived and interpreted.
Augmented-reality elements connect the drawings with production photographs, historical images, animations and the poem Dark Horse. The publication gives access to the sources, decisions and open questions of the artistic process.






Credits
- Artistic direction, drawings and text
- Charlotte Triebus
- Assistance
- Tabby Flynn
- AR Development
- MIREVI Lab
Marvin Voß
Tabby Flynn
Production & support
Developed in collaboration with MIREVI Lab.
CosmicNoise
Dance & Virtual Reality
A choreography for contact with an unknown intelligence.
- Configuration
- Two dancers and a live AI system
- Research
- A 32-signal movement alphabet
Cosmic Noise translates a first-contact protocol of 32 signals into an alphabet of movement. Two dancers and a live AI system explore how a sign can carry bodily and cultural knowledge, and how a gesture might address a receiver whose ways of understanding are unknown.
Halt andCatchFire
Charlotte Triebus
x MIREVI
Dance & AI, Stage, Installation, Lecture
A dance project whose first part is We, Brute Force.
We, Brute Force opens Halt and Catch Fire through a choreographic investigation of vulnerability, violence and the possibility of understanding other beings. The VR work and its graphic companion provide an entry into this research.
Contact &Imprint
NEW HUMAN BODY SOCIETY e.V.
Registered Association, Cologne, Germany
Register of Associations: Amtsgericht Köln, VR 22594
Charlotte Triebus
StudioMIREVI (HSD)
Ackerstr. 11
40233 Düsseldorf

Realization
All works are under the copyright of Charlotte Triebus unless noted otherwise.
Copyright & disclaimer
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